I have a cross-platform (Windows, Mac, iOS) CMake project that needs to copy binary resources (images, audio, text files, etc.) to the final application. Copy files from source directory to destination. If you set MAYAPLUGINPATH path in Maya.env as described in Setting up your build environment, you can copy your plug-in to the MAYAPLUGINPATH and it will. If you don't want to substitute variables in the copied files, then change the configurefile ONLY argument (for example to COPYONLY ). With CMake versions below 2.8, the following macro copies files from one directory to another. How can one generate the file only if it doesnt exists already configurefile will always touch target file and replace with user modified options. Here is how you can implement a custom update_directory that works exactly like copy_directory but writes files to the destination folder only if they are missing or the file timestamp is older.įile(GLOB_RECURSE _file_list RELATIVE "$/cmake/update_directory.cmake"Ĭaveat! CMake post build steps are executed only if the build is really needed, if target is up to date no command is executed. CMake: copydirectory custom command fails on macOS. With CMake 2.8 or later, use the file (COPY. Unfortunately this command always overwrites the contents of the destination directory so all changes in the target folder are lost, this is a problem when developer wants to keep local configuration changes during development. Warning: the question is specifically about dynamic libraries, and as cmake -help-property 'RUNTIMEOUTPUTDIRECTORY' points out, these work fundamentally different on Windows. One of the more useful ones is the copy_directory that is commonly used in post-build step to copy configuration and support files (configs, DLLs, …) to the binary directory so program can be directly executed in a IDE or debugger. (For more details see Command-Line Tool Mode.) Copy a file to another location and modify its contents. CMake offers several platform independent commands for manipulating files that are used often in the custom build commands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |